We capture the physical world and generate 3D assets for your virtual worlds
Our studio operates a 3D scanning studio for many years and have gained detailed insight into the 3D scanning process. Today, we offer reality capturing services as part of a greater family of services, that solve your 3D production issues.
Over the years photogrammetry became a standard for realism in CGI and if your project requires photorealistic assets, you simply cannot avoid 3D scanning.
RAYDENTEK offers its expertise to bring you optimized 3D scanned assets, and let you use the most realistic assets on demanding target platforms such as AR & VR.
Thoughtful
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Modern
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Future-proof
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Scalable
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Included services
Environment scanning
We scan all kinds of environments using aerial and terrestrial techniques using drones, camera rigs and laser scanners. Data is processed and used to extract colored high-poly 3D assets of interest.
Material scanning
We use photometric material scanning to capture physical properties of materials into high-resolution textures, including separate maps for PBR rendering.
Full-body scanning
We use our full-body photogrammetry capture rig to scan human figure in A-pose and process into a colored high-poly 3D asset for further use in game character production.
Face scanning
We capture face and facial expressions using our dedicated head photogrammetry rig and output high-poly 3D asset for use in game character production or for animation blend shapes production.
Clothing scanning
We capture clothing using the same technique as our full-body photogrammetry scanning, with added additional detail using manual scanning. Clothing is output as high-poly 3D assets for further use.
Object scanning
We capture props and objects to transform into 3D assets for use in game production. Objects are output as colored high-poly 3D assets and can be used to generate optimized assets to use in game engines.
3D scan cleanup
We process and clean up all kinds of raw 3D scan data, whether it's people, faces, objects or environments. Our output is a high-poly model which corresponts to the ground truth, without any artifacts associated with scanning.